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Just out of curiosity, would you ever consider conforming all models to the same body to allow for greater outfit customisation? Obviously not an easy thing to implement, especially with certain models having three spine bones instead of four, but I really like the selection of clothing brought from MGSV (esp. Quiet) and Hitman, and would certainly appreciate having outfits of that type being easily applied to models such as Supergirl. I guess most people prefer canon proportions above all else.
Asked by zekesfm

More bodygroup variations are not worth turning all models into cookie cutter clones with different faces. As for Quiet’s stuff specifically it doesn’t even use the same skeleton, so even if you achieve matching proportions it won’t deform correctly.

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Any chance of a Kassandra model from Assassin's Creed Odyssey ?
Asked by Anonymous

No proper tools, so as it stands now - zero

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Update

Due to recent events people’ve been asking us about what happens next.


First, about tumblr itself. We will try to remove “bad” images from our blogs, though given how laughably inaccurate content filters are there is no guarantee it will work.  Not out of love for the platform, but to keep existing links and posts up. Assuming blogs survive we will continue posting but don’t expect many images.


Second, we have DeviantArt accounts, where WIPs will be posted in proper detail.

MY DEVIANTART BLOG

RM’s DEVIANTART BLOG


Third, I updated PATREON with master list of our releases with links, The post is free for everyone and will be updated as new stuff releases. Patreon also has general news feed though more explicit images are patrons-only.


Fourth, a TWITTER ACCOUNT was created since many creators seem to be moving to that platform. Don’t expect very frequent updates, but everything important will be posted there, along with download links.


In general, don’t worry. While so called community guidelines changes caused unnecessary hassle they won’t affect what we are doing.

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Are you only creating models from people's votes? Or sometimes you decide what to port? Second question: As Starfire is down, is it time for Wonder Woman? Then possible Lara Croft from SOTTR/Harley Quinn?
Asked by Anonymous

Well, it’s a hybrid approach I guess. We make a list of potential candidates based on model availability and personal preferences and patreon vote helps us decide what should be a priority. For now yes, we are planning to go through the top 3 based on the number of votes.

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Thank you very much for the Starfire and Supergirl model! I really do like your models! May I ask you a question please? Since I really love those Injustice models and I know you are planning WonderWoman and HarleyQuinn (Or am I wrong?) ... Do you think Canary, PoisonIvy and perhaps some of the Male models would be a possiblity for you in a far far away future as well? If you have time and interest in answering I would appreciate that :) dear Greetings
Asked by Anonymous

Males are planned, Batman is currently being worked on alongside Starfire. As for other ladies, I can put them on next vote whenever it happens

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Starfire (Initial Release)

mrsmugbastard:

image
image
image
image

FULL IMGUR GALLERY

The release contains:

- Main Starfire model

- 4 hairstyles (2 Ingame + 2 from Teen Titans)

- 4 eye skingroups, 2 hair colors (Starfire and Blackfire), several makeup options

- 3 ingame gear sets with exposed variations and Teen Titans outfit recreation

- Full amount of flexes and bones expected from our releases

- High resolution textures

What it doesn’t have:

- Rest of Injustice gear

- More outfit recreations from other media

- Casual clothing

- Flaming hair (there is a potential workaround but implementation is rather cumbersome)


Usage instructions:

- Download main archive and put the contents into your Source Fillmaker/Game folder (NOT usermod)

- Epic gear sets are implemented as presets for LordAardvark’s Outfit Loader. It’s highly recommended to install it from here:  SFMLab link. SF prefix means default Starfire skin, BF - Blackfire.

- To make hair and breast/butt bones poseable bake procedural bones on main nude mesh.

- Exposed variants are in Top and Lower bodygroup sections of starfireclothes.mdl.

- Due to engine quirk brightness of emissive textures scales with amount of lights. If you want brighter or dimmer look keep that in mind.

- Colored fingernails are implemented as part of Fingernails flex..

- To avoid graphical artifacts ensure you have postprocessing on before doing final renders.


MAIN DOWNLOAD

(Optional) sfmdefaultanimationgroups for easier bone and flex sorting


If you like this release consider supporting our projects on PATREON


CREDITS:

DC Comics - original characters

Netherrealm Studios / DAZ 3D - original assets

Red Menace - modeling, bodygroups, flexes, rigging, jigglebones

Smug Bastard - asset extraction, daz body export, texturing, shaders, previews

View post
Starfire (Initial Release)
image
image
image
image

FULL IMGUR GALLERY

The release contains:

- Main Starfire model

- 4 hairstyles (2 Ingame + 2 from Teen Titans)

- 4 eye skingroups, 2 hair colors (Starfire and Blackfire), several makeup options

- 3 ingame gear sets with exposed variations and Teen Titans outfit recreation

- Full amount of flexes and bones expected from our releases

- High resolution textures

What it doesn’t have:

- Rest of Injustice gear

- More outfit recreations from other media

- Casual clothing

- Flaming hair (there is a potential workaround but implementation is rather cumbersome)


Usage instructions:

- Download main archive and put the contents into your Source Fillmaker/Game folder (NOT usermod)

- Epic gear sets are implemented as presets for LordAardvark’s Outfit Loader. It’s highly recommended to install it from here:  SFMLab link. SF prefix means default Starfire skin, BF - Blackfire.

- To make hair and breast/butt bones poseable bake procedural bones on main nude mesh.

- Exposed variants are in Top and Lower bodygroup sections of starfireclothes.mdl.

- Due to engine quirk brightness of emissive textures scales with amount of lights. If you want brighter or dimmer look keep that in mind.

- Colored fingernails are implemented as part of Fingernails flex..

- To avoid graphical artifacts ensure you have postprocessing on before doing final renders.


MAIN DOWNLOAD

(Optional) sfmdefaultanimationgroups for easier bone and flex sorting


If you like this release consider supporting our projects on PATREON


CREDITS:

DC Comics - original characters

Netherrealm Studios / DAZ 3D - original assets

Red Menace - modeling, bodygroups, flexes, rigging, jigglebones

Smug Bastard - asset extraction, daz body export, texturing, shaders, previews

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